All
I aim to get Squid-3.0.PRE4 released in four to six weeks' time.
The list of bugs to be fixed in 3.0 is here:
http://tinyurl.com/f56qm
This includes bugs that were discovered in 2.5 but which still need
fixing in 3.0.
I am considering three options for setting the Squid-3.0.PRE4 release
criteria:
-----
Option 1 - severity based
We release PRE4 when all the criticals and blockers have been fixed.
Option 2 - hand-picked
We hand pick a fixed list of bugs which we think we can fix within a
reasonably short time. We release when they are all fixed. No other
bugs can enter the list once it is picked.
Option 3 - time based
We release PRE4 on June 1, and fix whatever bugs we can until then
(blockers first).
-----
Option 1 could leave us vulnerable to a never-ending flow of new
criticals/blockers. I understand something like this happened in the
past. Are we still vulnerable to this or has the real level of
serious bugs dropped to a quantifiable level yet? The benefit of this
option is that PRE4 "means" something positive about the level of
known defects. But if the cost is too high, e.g. we never get PRE4
out, then I'm not prepared to do this.
Options 2 and 3 have the benefit of having fixed criteria, but at the
cost of PRE4 not meaning much about its quality. E.g. why don't we
release PRE4 today?
In principle I prefer Option 1, but if it's too risky then I'd go for
Option 3.
Please could you reply to this email and vote for Option 1, 2 or 3
with brief reason.
And as Henrik says, if you've got new stuff in the pipeline, please
shout now. We just need to agree which PRE it goes into - whether 4
or later.
Hope this all sounds okay.
Cheers
Doug
On 6 May 2006, at 03:18, Henrik Nordstrom wrote:
> For those who have not been on the #squid-dev IRC channel lately I can
> tell that the last weeks has been quite interesting.
>
> The most significant news is that Doug Dixon (aka ganso on the IRC)
> has
> volunteered for the role as Squid-3.0.PRE4 release manager. Expect a
> message from him shortly presenting his ideas on how we can get there.
>
> To follow up on a few questions from him regarding the current state:
>
> The Squid-3 tree is currently best described as in DEVEL state,
> even if
> it is carrying a PRE tag. The reason to this is that the original
> Squid-3.0 release cycle could not be met due to various events and the
> tree had to be unlocked again to allow for new developments.
>
> The goal now should be to be able to enter PRE state again, with
> ultimately a PRE4 release from where we can work towards the STABLE
> release. I do not think there is any major changes waiting in queue
> for
> getting into Squid-3, and imho "minor"/"isolated" features like WCCPv2
> or a improved COSS may well get into the tree during a PRE cycle. But
> there is a quite long list of bugs, both verified and to be analyzed
> ones. Some critical, many not so critical ones..
>
>
> Developers having new features in queue which they would like to get
> into Squid-3.0 please speak up now, allowing for Doug to do his job
> proper. As for all of us his time is somewhat limited and the
> timeframe
> currently considered for a PRE4 release is not very distant.
>
> Regards
> Henrik
Received on Fri May 05 2006 - 18:08:43 MDT
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